• FMS GATOR TECH

     

    Gator Tech  is a freeform exploration of technology where students will learn the process of exploring various technological tools. The club will also develop important skills like critical thinking, creativity, and collaboration. You have to be able to think critically about a problem before you can solve it with technology. Students have to break the problem down into parts, ask the right questions about it, and test their solutions.  These tasks require absolute fearlessness!  Gator Tech team members will be encouraged to embrace and practice fearlessness and openness to failure as they progress through all of their endeavors.

    The Annual Tech Fair is our club’s showcase!


    CLUB MEETINGS

    THURSDAYS

    3:45-4:45pm

    Room 620


    FACULTY ADVISORS

    Marybeth Penna

    Matthew Penna


    PLANNED MEETING DATES:

    October : 11, 18, 25

    November:    1, 8, 15, 29

    December: 6, 13

    January: 3, 10, 31

    February : 7, 14, 21, 28(Usually TECH FAIR time--possibly have a showcase afterschool or during exploratories for ALL students to see entries?)

    March: 7, 14, 21, 28

    April: 4, 11, 25

    May: 2, 9, 16, 23, 30

     

    HCS TECH FAIR CATEGORIES

    Animation - defined as any original project that generally consists of a sequence of images of the motion of objects to create a video.

    Animation can involve  can include, but not be limited to, short movies, music videos, comical shorts, and others by using a variety of animation techniques or it can also be stop-motion animation; the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the movie is shown as a sequence

    Digital Game Design - digital Game Design projects should include original content, design, and rules of an interactive game. Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity.          

     Software may include but not limited to:

    Scratch
    Hopscotch
    GameSalad Creator
    Minecraft
    Android Studio
    Tynker
    Unity 3D Game Engine
    Gamemaker Studio 2

    Mobile Apps - an app that is specifically developed for a mobile device. The app can be developed for any mobile operating system.

    Programming - Projects in this category are executable programs created by the student using a programming language. All parts of the program must be the author’s own design.         

    Sample programming languages include, but are not limited to:

    Java
    Python
    Javascript
    C++
    PHP
    Swift
     

    Video Production - any original video project that has been edited on a computer with digital video editing software and exported into a digital video format. Stop-motion and animation projects fall under the Animation category 

    Computer Aided Design Categories:

    3D: any original work digitally created and modeled in three dimensions using specialized software (example: Tinkercad)
    Web Design: Webpage design from a template or manipulation of a template using HTML coding. (examples: Weebly, Wix or HTML)
    Digital Photo Manipulation - any project using a single original student photograph where digital editing tools were used to enhance/modify the image. (example: photoshop)

    Graphic Design/2D - Projects in the category use a combination of static images and/or words into a single design to convey information or an idea with an intended effect.((example: students could use the cricut maker to cut and lay out a design on a shirt or other item)
    Example: Logo creation, creation of promotion or marketing campaigns.

    Creative/Innovative – This is limited to “new and innovative” software and programs. Or a combination of more than one category above. (example: sewable electronics such as lilipad proto snap)

    Teacher Category - Any teacher at any level may enter to demonstrate how they effectivly integrate technology into their classroom. They may demonstrate a specific lesson or technology.