• Categories for 2020

    Elementary and High schools may enter 2 submissions per category per division, not counting the teacher category. Middle schools may enter 3 submissions per category per division. Entries for Rubiks Cube and FIRST Robotics competitions are not part of the numbers below.
     
    • Primary - (Pk-1) 22 entries total
    • Elementary - (2-3) 22 entries total
    • Intermediate - (4-5) 22 entries total
    • Middle - (6-8) 33 entries total
    • High - (9-10) 22 entries total
    • High - (11 -12) 22 entries total

     

    Technology Fair Categories – Many new changes for 2020 based on updated curriculum initiatives

    Click here for descriptions and software options for each category.  

    Passion Projects – any creation or artifact students have related outside of instructional time, at home not as part of an afterschool club. Student artifacts are not limited to a specific category, tool or concept.  They will be judged with age-appropriate peers based on their creativity.

    Classroom Creations – any creation or artifact students have created during instructional time (during the school day) in their classrooms with their teacher. It should be directly connected to a learning objective, standard, and show student understanding and/or application of the concept.  Student artifacts are not limited to a specific category, tool, or concept.  They will be judged with age-appropriate peers based on their creativity in showing their learning.

    Teacher Category - This category is defined as any original work that includes the design, implementation, and assessment of activities/products:

    • Engage students and improve learning
    • Enrich professional practice
    • Providing positive models for students, colleagues, and the community.

    Teacher artifacts are not limited to a specific category, tool, or concept.  They will be judge within age/grade level categories and based on innovative practices to reach learning goals.

     

    Tech Club Categories: - Anything completed with the teacher support after school hours

    • Animation – This category is defined as any original project that generally consists of a sequence of images of the motion of objects to create a video. Animation can involve programming sprites to talk, move, and interact. This can include but is not limited to, short movies, music videos, comical shorts, and others by using a variety of animation techniques. Animation can also be stop-motion animation; the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the movie is shown as a sequence
    • 3-D Modeling – This category is defined as any original work digitally created and modeled in three dimensions using specialized software. Models are NOT required to be printed on a 3D printer. Project must be presented in the software used to create the model(s). Judges will ask questions to determine the level of understanding of the software and design process.
    • Audio Production - This category is defined as any original audio production that has been edited/produced with digital tools. Projects may include speaking, singing, music, sound effects, podcasting and other audio components. The project must be displayed on a device using the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project.
    • Device Modification - This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. Device and parts do not have to be new. However, the device must be fully functional.
    • Digital Game Design – Digital Game Design projects should include original content, design, and rules of an interactive game. Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity. Students should be able to explain to judges what inspired their game idea and how they programmed their game to achieve project goals.
    • Digital Photo Production - This category is defined as any project using a single original student photograph where digital editing tools were used to enhance/modify the image. Images containing non-original content or collages fall under the Graphic Design category. The project must be displayed on a device using the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project. A hard copy of the finished project may be displayed but is not required.
    • Graphic Design - Projects in the category use a combination of static images and/or words into a single design to convey information or an idea with an intended effect. Ideas could include posters, brochures, infographics, etc. Digital Photography and 3d Modeling are NOT part of this category. The project, including all images and content, must be displayed on a device using the program in which it was created.
    • Internet Applications - Projects in this category are network-based applications including, but not limited to, web sites or blogs. The project must be displayed on a device. Judges may ask to view elements of the design and production process. Source code must be available where applicable.
    • Mobile Apps – An entry in this category is an app that is specifically developed for a mobile device. The app can be developed for any mobile operating system. Students should be able to explain to judges what inspired their idea and how they programmed their app to achieve its intended purpose. Projects designed as mobile-friendly web pages fall under the Internet Applications category. The student must be able to run the app on the day of the competition on a device or a mobile simulator.
    • Multimedia Applications - Projects in this category are defined as any multi-page creative presentation or publication using any combination of media including audio, video, images, or text. Videos fall under the Video Production category. Animated movies fall under the Animation category.
    • Productivity Design - Projects in this category can be developed from various non-multimedia application programs such as desktop publishing, word processing, spreadsheets or any other non-multimedia software.
    • Project Programming – Projects in this category are executable programs created by the student using a programming language. All parts of the program must be the author’s own design. Programs must be functional and have a specified intended purpose. *Programming Challenge is currently only available for 7th - 12th grade students.
    • Robotics (Programming) – Projects in this category are autonomous machines programmed by the student from their own concepts. Devices controlled through direct, real time remote control by the student are not appropriate (ie: remote controlled robots). Once started, the robotics project should operate as a standalone independent machine without human interaction.
    • Robotics (Engineering) - Projects in this category are autonomous machines engineered and programmed by the student from their own concepts and designs, or published drawings/kits. Devices controlled through direct, real time remote control by the student are not appropriate (ie: remote controlled cars). Once started, the robotics project should operate as a standalone independent machine without human interaction.
    • Video Production – Video Production includes any original video project that has been edited on a computer with digital video editing software and exported into a digital video format. The project must be displayed for viewing on a computer. Judges will ask questions to determine the level of understanding of the software and production process. Stop-motion and animation projects fall under the Animation category.

    Event Section: Various events students may pre-register for and participate in during the technology fair.

    • Esports Exhibition – HCS Esports is being piloted by a few schools in the 2019-20 school year. New Esports teams will be on exhibition modeling what it means to “be a better gamer!” Tech fair attendees will be able to watch the Esports teams play.
    • Drone Obstacle CourseOn the day of the event, students may volunteer to test their coding skills to program a drone through an obstacle course. Participants will be given a specified time to complete the course. and an opportunity to compete for the fastest time! Teams of up to five members will be able to sign-up to participate on the day of the event.
    • RoboticsFIRST LEGO CompetitionEvery year as part of the HCS Technology Fair volunteers from Santee Cooper and Coastal Carolina University organize a FIRST LEGO Robot Game. Each team will need to complete one registration per team and If a school has two or more teams, each team will need to complete one registration per team when registration opens. Schools may  Contact is Brandy Incorvia, Administrator of Educational Programs, Santee Cooper for more inoformation. Brandy.Incorvia@santeecooper.com
    • Robotics – FIRST FRC Demonstration - High school level
    • Rubik’s Cube Challenge - The Challenge will consist of team and solo events.

      • Teams of 8 students collectively solve 25 3x3 Rubik’s Cubes and/or 25 2x2 Rubik’s Cubes
      • Students from registered teams can also compete to solve 2x2 and/or 3x3 Rubik’s Cubes in the Solo event.

      Team rosters and solo competitors’ names must be submitted prior to the event day. Schools may enter more than one team per school but each team must have a dedicated coach. This event is hosted by CCU. Contact Thomas Hoffman, Department of Mathematics and Statistics, for further information 843.349.8849

    • Minecraft ExhibitionParticipants from the Minecraft Tech Club Category will showcase their Minecraft builds at this event. Attendees will be able to watch students play.
    • Programming ChallengeNew Event - This category is an on-site event in which one or two students are given a series of problems that they must solve during the two-hour competition time. Each team will be awarded points for each problem solved correctly. Programs will also be judged on structure, design, and organization.
    • Guest Speaker/Demo – in 2019 Renowned Adobe Illustrator, Robzilla presented multiple session to students. He shared and demonstrated his work with Adobe Illustrator and even provided opportunities for students to learn how to take their passion for technology into a career path. We are working to secure additional speakers for the 2020 event.