• Categories for 2020

    Elementary and High schools may enter 2 submissions per category per division, not counting teacher category. Middle schools may enter 3 submissions per category per division. Entries for Rubiks Cube and FIRST Robotics competitions are not part of the numbers below.
     
    • Primary - (Pk-1) 22 entries total
    • Elementary - (2-3) 22 entries total
    • Intermediate - (4-5) 22 entries total
    • Middle - (6-8) 33 entries total
    • High - (9-10) 22 entries total
    • High - (11 -12) 22 entries total

     

    Technology Fair Categories – Many new changes for 2020 based on updated curriculum initiatives

    Passion Projects – any creation or artifact students have related outside of instructional time, at home not as part of an afterschool club. Student artifacts are not limited to a specific category, tool or concept.  They will be judged with age-appropriate peers based on their creativity.

    Classroom Creations – any creation or artifact students have created during instructional time (during the school day) in their classrooms with their teacher. It should be directly connected to a learning objective, standard, and show student understanding and/or application of the concept.  Student artifacts are not limited to a specific category, tool, or concept.  They will be judged with age-appropriate peers based on their creativity in showing their learning.

    Teacher Category - This category is defined as any original work that includes the design, implementation, and assessment of activities/products:

    • Engage students and improve learning
    • Enrich professional practice
    • Providing positive models for students, colleagues, and the community.

    Teacher artifacts are not limited to a specific category, tool, or concept.  They will be judge within age/grade level categories and based on innovative practices to reach learning goals.

     

    Tech Club Categories: - Anything completed with the teacher support after school hours

    • Animation – This category is defined as any original project that generally consists of a sequence of images of the motion of objects to create a video. Animation can involve programming sprites to talk, move, and interact. This can include but is not limited to, short movies, music videos, comical shorts, and others by using a variety of animation techniques. Animation can also be stop-motion animation; the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the movie is shown as a sequence
    • 3-D Modeling – This category is defined as any original work digitally created and modeled in three dimensions using specialized software. Models are NOT required to be printed on a 3D printer. Project must be presented in the software used to create the model(s). Judges will ask questions to determine the level of understanding of the software and design process.
    • Audio Production - This category is defined as any original audio production that has been edited/produced with digital tools. Projects may include speaking, singing, music, sound effects, podcasting and other audio components. The project must be displayed on a device using the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project.
    • Device Modification - This category is for devices engineered and/or modified by students to serve a specific purpose or meet a specific goal. Device and parts do not have to be new. However, the device must be fully functional.
    • Digital Game Design – Digital Game Design projects should include original content, design, and rules of an interactive game. Students may use the software program of their choice in order to demonstrate creativity, originality, organization, and interactivity. Students should be able to explain to judges what inspired their game idea and how they programmed their game to achieve project goals.
    • Digital Photo Production - This category is defined as any project using a single original student photograph where digital editing tools were used to enhance/modify the image. Images containing non-original content or collages fall under the Graphic Design category. The project must be displayed on a device using the program in which it was created. The student should be prepared to demonstrate to judges how the software was used to create the finished project. A hard copy of the finished project may be displayed but is not required.
    • Graphic Design - Projects in the category use a combination of static images and/or words into a single design to convey information or an idea with an intended effect. Ideas could include posters, brochures, infographics, etc. Digital Photography and 3d Modeling are NOT part of this category. The project, including all images and content, must be displayed on a device using the program in which it was created.
    • Internet Applications - Projects in this category are network-based applications including, but not limited to, web sites or blogs. The project must be displayed on a device. Judges may ask to view elements of the design and production process. Source code must be available where applicable.
    • Mobile Apps – An entry in this category is an app that is specifically developed for a mobile device. The app can be developed for any mobile operating system. Students should be able to explain to judges what inspired their idea and how they programmed their app to achieve its intended purpose. Projects designed as mobile-friendly web pages fall under the Internet Applications category. The student must be able to run the app on the day of the competition on a device or a mobile simulator.
    • Multimedia Applications - Projects in this category are defined as any multi-page creative presentation or publication using any combination of media including audio, video, images, or text. Videos fall under the Video Production category. Animated movies fall under the Animation category.
    • Productivity Design - Projects in this category can be developed from various non-multimedia application programs such as desktop publishing, word processing, spreadsheets or any other non-multimedia software.
    • Project Programming – Projects in this category are executable programs created by the student using a programming language. All parts of the program must be the author’s own design. Programs must be functional and have a specified intended purpose. *Programming Challenge is currently only available for 7th - 12th grade students.
    • Robotics (Programming) – Projects in this category are autonomous machines programmed by the student from their own concepts. Devices controlled through direct, real time remote control by the student are not appropriate (ie: remote controlled robots). Once started, the robotics project should operate as a standalone independent machine without human interaction.
    • Robotics (Engineering) - Projects in this category are autonomous machines engineered and programmed by the student from their own concepts and designs, or published drawings/kits. Devices controlled through direct, real time remote control by the student are not appropriate (ie: remote controlled cars). Once started, the robotics project should operate as a standalone independent machine without human interaction.
    • Video Production – Video Production includes any original video project that has been edited on a computer with digital video editing software and exported into a digital video format. The project must be displayed for viewing on a computer. Judges will ask questions to determine the level of understanding of the software and production process. Stop-motion and animation projects fall under the Animation category.

    Event Section: Various events students may pre-register for and participate in during the technology fair.

    • Esports Exhibition – New Event, more details coming soon
    • Drone Obstacle Course – New Event, more details coming soon
    • Robotics – FIRST LEGO Competition – Same as previous year.  Contact is Brandy Incorvia, Administrator of Educational Programs, Santee Cooper.  Brandy.Incorvia@santeecooper.com
    • Robotics – FIRST FRC Demonstration - Our district
    • Rubik’s Cube Challenge - Same as previous year. Will be hosted by CCU. Contact is Thomas Hoffman, Department of Mathematics and Statistics. 843.349.8849
    • Minecraft Competition – New Event - Students work together to solve problems in math, science, design, and computer logic. They will think critically and creatively to work in small groups or individually to build with their own mini games.
    • Programming Challenge – New Event - This category is an on-site event in which one or two students are given a series of problems that they must solve during the two-hour competition time. Each team will be awarded points for each problem solved correctly. Programs will also be judged on structure, design, and organization.
    • Guest Speaker/Demo – in 2019 Renowned Adobe Illustrator, Robzilla presented multiple session to students. He shared and demonstrated his work with Adobe Illustrator and even provided opportunities for students to learn how to take their passion for technology into a career path. We are working to secure additional speakers for the 2020 event.